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Backgammon

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Glossary

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Ace: The number one on a die.

Ace Point: The one point; the lowest point in a player’s home board.

Ace-Point Game: A late-game situation in which a player holds his opponent’s one point (Ace Point) and is waiting for a chance to hit a blot his opponent might leave during the bearing in or bearing off stage of the game.

Acey-Deucey: A variant of backgammon that has been played by sailors in the U.S. Navy since the early 1900s.

Action Play: A move intended to provoke an exchange of hits.

Advanced Anchor: A point held on the opponent’s four or five point.

Anchor: A point made in or near the opponent’s home board, so-called because it tends to stabilize the position.

Annotated Match: A recorded match that includes a commentary on the moves and cube decisions made.

Anti-Joker: A very bad roll; see Joker.

Attack: To hit an opponent’s blot(s) in or near your own home board.

Attacking Game: A game plan based on hitting the opponent’s blots in one’s own home board in an effort to secure vital points while keeping an opponent’s checkers on the Bar. See Blitzing Game.

Automatic Doubles: In a money game in which the players have agreed to allow “Automatics”, whenever the players roll the same number to start the game, the doubling cube is “automatically” turned from one to two, remaining in the center and available to either player.

Automatic: Same as Automatic Double.